TreeState

class TreeState

Constructors

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constructor(fromState: TreeState?)
constructor(initialResolveStateContainer: InitialStateContainer, initialLayoutStateContainer: InitialStateContainer)
constructor()

Types

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object Companion
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This class represents whether this Litho tree has been mounted before. The usage is a bit convoluted and will need to be cleaned out properly in the future.

Properties

Functions

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fun addStateContainer(key: String, stateContainer: StateContainer, isNestedTree: Boolean)
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fun applyLazyStateUpdatesForContainer(componentKey: String, container: StateContainer, isNestedTree: Boolean): StateContainer
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fun applyStateUpdatesEarly(context: ComponentContext, component: Component?, prevTreeRootNode: LithoNode?, isNestedTree: Boolean)
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fun bindEventAndTriggerHandlers(createdEventHandlers: List<Pair<String, EventHandler<*>>>?, componentScopes: List<ScopedComponentInfo>?)
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fun <T> canSkipStateUpdate(updater: (T) -> T, globalKey: String, hookStateIndex: Int, isNestedTree: Boolean): Boolean
fun <T> canSkipStateUpdate(globalKey: String, hookStateIndex: Int, newValue: T, isNestedTree: Boolean): Boolean
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fun commit()
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fun commitLayoutState(localTreeState: TreeState)
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fun commitResolveState(localTreeState: TreeState)
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fun <T> createOrGetInitialHookState(key: String, hookStateIndex: Int, initializer: HookInitializer<T>, isNestedTree: Boolean, componentName: String): KStateContainer
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fun getCachedValue(globalKey: String, index: Int, cachedValueInputs: Any, isNestedTree: Boolean): Any?
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fun getEventTrigger(triggerKey: String): EventTrigger<*>?
fun getEventTrigger(handle: Handle, methodId: Int): EventTrigger<*>?
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fun getStateContainer(key: String, isNestedTree: Boolean): StateContainer?
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fun putCachedValue(globalKey: String, index: Int, cachedValueInputs: Any, cachedValue: Any?, isNestedTree: Boolean)
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fun queueHookStateUpdate(key: String, updater: HookUpdater, isNestedTree: Boolean)
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fun queueStateUpdate(key: String, stateUpdate: StateContainer.StateUpdate, isLazyStateUpdate: Boolean, isNestedTree: Boolean): Boolean
fun queueStateUpdate(key: String, stateUpdate: StateContainer.StateUpdate, isLazyStateUpdate: Boolean, isNestedTree: Boolean, queueDuplicateStateUpdates: Boolean = true): Boolean
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fun recordRenderData(layoutState: LayoutState)
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fun removePendingStateUpdate(key: String, isNestedTree: Boolean)