BaseMountingView

abstract class BaseMountingView : ComponentHost, RenderCoreExtensionHost, AnimatedRootHost

Inheritors

Constructors

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constructor(context: Context)
constructor(context: Context, @Nullable attrs: AttributeSet)
constructor(context: ComponentContext)
constructor(context: ComponentContext, @Nullable attrs: AttributeSet)

Types

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Properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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val BadPivotClassErrorMessage: String = "Setting transform pivot is only supported on Views that implement SupportsPivotTransform. If it isn't possible to add this interface to the View in question, wrap this Component in a Row or Column and apply the transform and pivot there instead."
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Sets a focus change listener on this host.

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Sets a touch listener on this host.

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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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val KEEP_SCREEN_ON: Int = 67108864
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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val NO_ID: Int = -1
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val PARTIAL_ALPHA_TEXTURE_TOO_BIG: String = "PartialAlphaTextureTooBig"
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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val VISIBLE: Int = 0
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Functions

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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addTouchables(views: ArrayList<View>)
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open fun addView(child: View)

open fun addView(child: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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fun addViewForTest(view: View)

Manually adds a View as a child of this ComponentHost for the purposes of testing. This should only be used for tests as this is not safe and will likely cause weird crashes if used in a production environment.

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fun addViewTags(viewTags: SparseArray<Any>)

Add view tags to this host.

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open fun autofill(value: AutofillValue)
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open fun bringChildToFront(child: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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fun cleanup()

Clean up all fields to avoid being reused with an incorrect state.

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open fun clearAnimation()
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open fun clearChildFocus(child: View)
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open fun clearFocus()
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
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open fun computeScroll()
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchDraw(canvas: Canvas)
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
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open fun dispatchVisibilityEvent(visibilityEventType: Class<out Any>)
Dispatch a visibility events to all the components hosted in this BaseMountingView.
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View)
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open fun finaliseDisappearingItem(mountItem: MountItem): Boolean
abstract fun finaliseDisappearingItem(p: MountItem): Boolean
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open fun findFocus(): View
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fun <T : View?> findViewById(id: Int): T
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open fun findViewsWithText(outViews: ArrayList<View>, text: CharSequence, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any): T
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open fun focusSearch(focused: View, direction: Int): View
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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open fun generateViewId(): Int
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fun getAccessibleMountItem(): MountItem

Hosts are guaranteed to have only one accessible component in them due to the way the view hierarchy is constructed in LayoutState. There might be other non-accessible components in the same hosts such as a background/foreground component though. This is why this method iterates over all mount items in order to find the accessible one.

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open fun getAlpha(): Float
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(index: Int): View
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open fun getChildCount(): Int
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open fun getChildDrawingOrder(childCount: Int, i: Int): Int
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open fun getChildMeasureSpec(spec: Int, padding: Int, childDimension: Int): Int
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open fun getChildVisibleRect(child: View, r: Rect, offset: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
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Sets a long click listener on this host.

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open fun getDefaultSize(size: Int, measureSpec: Int): Int
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open fun getDisplay(): Display
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open fun getDrawingRect(outRect: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(direction: Int): ArrayList<View>
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open fun getFocusedChild(): View
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open fun getFocusedRect(r: Rect)
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(outRect: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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Returns the Drawables associated with this ComponentHost for animations, for example the background Drawable and/or the drawable that otherwise has a transitionKey on it that has caused it to be hosted in this ComponentHost.

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open fun getLocationInSurface(location: Array<Int>)
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open fun getLocationInWindow(outLocation: Array<Int>)
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open fun getLocationOnScreen(outLocation: Array<Int>)
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getMountItemAt(index: Int): MountItem
abstract fun getMountItemAt(p: Int): MountItem
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abstract fun getMountItemCount(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(key: Int): Any
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open fun getTextAlignment(): Int
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This is a helper method to get all the text (as CharSequence) that is contained inside this ComponentHost.

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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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When a ViewGroup gets a child with duplicateParentState=true added to it, it forever sets a flag (FLAG_NOTIFY_CHILDREN_ON_DRAWABLE_STATE_CHANGE) which makes the View crash if it ever has addStatesFromChildren set to true. We track this so we know not to recycle ComponentHosts that have had this flag set.

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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun indexOfChild(child: View): Int
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open fun inflate(context: Context, resource: Int, root: ViewGroup): View
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open fun invalidate(dirty: Rect)
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fun invalidateChild(child: View, dirty: Rect)
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open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
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open fun invalidateDrawable(drawable: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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fun layout(l: Int, t: Int, r: Int, b: Int)
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Invalidates the accessibility tree of this host if an AccessibilityDelegate is set and any children implement virtual views.

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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun mount(index: Int, mountItem: MountItem)
abstract fun mount(p: Int, p1: MountItem)
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open fun moveItem(item: MountItem, oldIndex: Int, newIndex: Int)

Moves the MountItem associated to oldIndex in the newIndex position. This happens when a LithoView needs to re-arrange the internal order of its items. If an item is already present in newIndex the item is guaranteed to be either unmounted or moved to a different index by subsequent calls to either ComponentHost.unmount or ComponentHost.moveItem.

abstract fun moveItem(p: MountItem, p1: Int, p2: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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open fun notifyVisibleBoundsChanged(visibleRect: Rect, processVisibilityOutputs: Boolean)
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fun offsetDescendantRectToMyCoords(descendant: View, rect: Rect)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View, rect: Rect)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onDescendantInvalidated(child: View, target: View)
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open fun onDragEvent(event: DragEvent): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: Array<Int>)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideStructure(structure: ViewStructure)
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open fun onRegisterForPremount(@Nullable frameTime: Long)
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent): Boolean
open fun onTouchEvent(event: MotionEvent): Boolean
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open fun onViewAdded(child: View)
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open fun onViewRemoved(child: View)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable): Boolean
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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open fun postInvalidate()
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open fun postInvalidateDelayed(delayMilliseconds: Long)
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open fun postOnAnimation(action: Runnable)
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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open fun rebind()
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open fun recomputeViewAttributes(child: View)
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open fun removeAllViews()
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Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun removeCallbacks(action: Runnable): Boolean
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open fun removeView(view: View)

open fun removeView(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun removeViewAt(index: Int)

open fun removeViewAt(index: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun removeViewInLayout(view: View)

open fun removeViewInLayout(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun removeViews(start: Int, count: Int)

open fun removeViews(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun removeViewsInLayout(start: Int, count: Int)

open fun removeViewsInLayout(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open fun requestChildFocus(child: View, focused: View)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
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open fun requestLayout()
open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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fun <T : View?> requireViewById(id: Int): T
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open fun resetPivot()
open fun resetPivot()
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open fun resolveSize(size: Int, measureSpec: Int): Int
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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open fun safelyUnmountAll()
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAccessibilityHeading(isHeading: Boolean)
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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open fun setActivated(activated: Boolean)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String)
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open fun setAlpha(alpha: Float)
open fun setAlpha(alpha: Float)
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open fun setAnimatedHeight(height: Int)
Sets the height that the BaseMountingView should take on the next measure pass and then requests a layout.
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open fun setAnimatedWidth(width: Int)
Sets the width that the BaseMountingView should take on the next measure pass and then requests a layout.
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open fun setAnimation(animation: Animation)
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open fun setAnimationMatrix(matrix: Matrix)
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open fun setAutofillHints(autofillHints: Array<String>)
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open fun setBackground(background: Drawable)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable)
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open fun setBackgroundResource(resid: Int)
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fun setBottom(bottom: Int)
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open fun setCameraDistance(distance: Float)
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open fun setClickable(clickable: Boolean)
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open fun setClipBounds(clipBounds: Rect)
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open fun setClipChildren(clipChildren: Boolean)
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open fun setClipToOutline(clipToOutline: Boolean)
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open fun setClipToPadding(clipToPadding: Boolean)
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Sets a long click listener on this host.

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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setContextClickable(contextClickable: Boolean)
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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open fun setDescendantFocusability(focusability: Int)
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open fun setDrawingCacheEnabled(enabled: Boolean)
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open fun setDrawingCacheQuality(quality: Int)
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open fun setElevation(elevation: Float)
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open fun setEnabled(enabled: Boolean)
open fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(length: Int)
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
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open fun setForceDarkAllowed(allow: Boolean)
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open fun setForeground(foreground: Drawable)
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open fun setForegroundGravity(gravity: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setHovered(hovered: Boolean)
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open fun setId(id: Int)
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fun setImplementsVirtualViews(implementsVirtualViews: Boolean)
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open fun setInLayout()
open fun setInLayout()
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setKeepScreenOn(keepScreenOn: Boolean)
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open fun setLabelFor(id: Int)
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open fun setLayerPaint(paint: Paint)
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open fun setLayerType(layerType: Int, paint: Paint)
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open fun setLayoutDirection(layoutDirection: Int)
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open fun setLayoutMode(layoutMode: Int)
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fun setLeft(left: Int)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setLongClickable(longClickable: Boolean)
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open fun setMinimumHeight(minHeight: Int)
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open fun setMinimumWidth(minWidth: Int)
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
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open fun setNextFocusDownId(nextFocusDownId: Int)
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
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open fun setNextFocusRightId(nextFocusRightId: Int)
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open fun setNextFocusUpId(nextFocusUpId: Int)
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open fun setOverScrollMode(overScrollMode: Int)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setPersistentDrawingCache(drawingCacheToKeep: Int)
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open fun setPivotX(pivotX: Float)
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open fun setPivotY(pivotY: Float)
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open fun setPointerIcon(pointerIcon: PointerIcon)
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fun setPreferKeepClear(preferKeepClear: Boolean)
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open fun setPressed(pressed: Boolean)
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open fun setRenderEffect(renderEffect: RenderEffect)
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open fun setRenderTreeUpdateListener(@Nullable listener: RenderTreeUpdateListener)
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
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fun setRight(right: Int)
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open fun setRotation(rotation: Float)
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open fun setRotationX(rotationX: Float)
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open fun setRotationY(rotationY: Float)
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open fun setSaveEnabled(enabled: Boolean)
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open fun setScaleX(scaleX: Float)
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open fun setScaleY(scaleY: Float)
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
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open fun setScrollBarSize(scrollBarSize: Int)
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open fun setScrollBarStyle(style: Int)
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open fun setScrollCaptureHint(hint: Int)
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open fun setScrollContainer(isScrollContainer: Boolean)
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open fun setScrollIndicators(indicators: Int)
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open fun setScrollX(value: Int)
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open fun setScrollY(value: Int)
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open fun setSelected(selected: Boolean)
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open fun setSkipMountingIfNotVisible(skipMountingIfNotVisible: Boolean)
If true, calling setVisibilityHint will delegate to setVisibilityHint and skip mounting if the visibility hint was set to false.
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
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open fun setStateDescription(stateDescription: CharSequence)
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
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open fun setSystemUiVisibility(visibility: Int)
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open fun setTag(tag: Any)
open fun setTag(key: Int, tag: Any)
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open fun setTextAlignment(textAlignment: Int)
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open fun setTextDirection(textDirection: Int)
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open fun setTooltipText(tooltipText: CharSequence)
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fun setTop(top: Int)
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open fun setTouchDelegate(delegate: TouchDelegate)
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open fun setTouchscreenBlocksFocus(touchscreenBlocksFocus: Boolean)
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open fun setTransformPivot(pivotXPercent: Float, pivotYPercent: Float)

Sets the transform pivot of a View - used for scale and rotation transforms - to be centered at the given point, expressed as a percentage of the View's width and height. The default pivot point is (50f, 50f).

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open fun setTransitionAlpha(alpha: Float)
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open fun setTransitionGroup(isTransitionGroup: Boolean)
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fun setTransitionName(transitionName: String)
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open fun setTransitionVisibility(visibility: Int)
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open fun setTranslationX(translationX: Float)
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open fun setTranslationY(translationY: Float)
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open fun setTranslationZ(translationZ: Float)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
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open fun setVerticalScrollbarPosition(position: Int)
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open fun setVisibility(visibility: Int)
open fun setVisibility(visibility: Int)
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open fun setVisibilityHint(isVisible: Boolean)
Deprecated: Consider subscribing the LithoView to a LithoLifecycleOwner instead.
open fun setVisibilityHint(isVisible: Boolean, skipMountingIfNotVisible: Boolean)
Marked as @Deprecated.
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setX(x: Float)
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open fun setY(y: Float)
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open fun setZ(z: Float)
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open fun showContextMenuForChild(originalView: View): Boolean
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open fun startActionModeForChild(originalView: View, callback: ActionMode.Callback): ActionMode
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open fun startAnimation(animation: Animation)
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open fun startDisappearingMountItem(mountItem: MountItem)

This method is needed because if the disappearing item ended up being remounted to the root, then the index can be different than the one it was created with.

abstract fun startDisappearingMountItem(p: MountItem)
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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fun startUnmountDisappearingItem(index: Int, mountItem: MountItem)
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open fun startViewTransition(view: View)
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open fun stopNestedScroll()
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open fun suppressLayout(suppress: Boolean)
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open fun toString(): String
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unbind()
To be called this when the LithoView is about to become inactive.
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open fun unmount(mountItem: MountItem)
abstract fun unmount(p: MountItem)
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open fun unmountAllItems()
Deprecated: Consider subscribing the BaseMountingView to a LithoLifecycleOwner instead.
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun unsetInLayout()
open fun unsetInLayout()
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open fun willNotDraw(): Boolean