LithoRenderTreeView

An implementation of BaseMountingView that can mount a LayoutState without the need for a ComponentTree

Constructors

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constructor(context: Context, attrs: AttributeSet? = null)

Properties

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val accessibleMountItem: MountItem?

Hosts are guaranteed to have only one accessible component in them due to the way the view hierarchy is constructed in LayoutState. There might be other non-accessible components in the same hosts such as a background/foreground component though. This is why this method iterates over all mount items in order to find the accessible one.

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Sets a focus change listener on this host.

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Sets a long click listener on this host.

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Sets a touch listener on this host.

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Returns the Drawables associated with this ComponentHost for animations, for example the background Drawable and/or the drawable that otherwise has a transitionKey on it that has caused it to be hosted in this ComponentHost.

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open override val mountItemCount: Int
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var onClean: () -> Unit?
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This is a helper method to get all the text (as CharSequence) that is contained inside this ComponentHost.

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open override fun addTouchables(p0: ArrayList<View>)
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open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)

open override fun addView(child: View)
open override fun addView(child: View, index: Int)
open override fun addView(child: View, index: Int, params: ViewGroup.LayoutParams)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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Manually adds a View as a child of this ComponentHost for the purposes of testing. This should only be used for tests as this is not safe and will likely cause weird crashes if used in a production environment.

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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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fun clean()
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open override fun clearFocus()
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open fun computeScroll()
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDraw(canvas: Canvas)
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open override fun dispatchHoverEvent(event: MotionEvent): Boolean
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open override fun dispatchKeyEvent(event: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open fun dispatchVisibilityEvent(visibilityEventType: Class<*>)

Dispatch a visibility events to all the components hosted in this BaseMountingView.

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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open fun endViewTransition(p0: View)
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open override fun finaliseDisappearingItem(mountItem: MountItem): Boolean
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open override fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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open override fun getChildDrawingOrder(childCount: Int, i: Int): Int
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open override fun getCurrentLayoutState(): LayoutState?
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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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@VisibleForTesting(otherwise = 3)
open fun getMountDelegateTarget(): MountDelegateTarget
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open override fun getMountItemAt(index: Int): MountItem
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open fun getNextFocusUpId(): Int
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open override fun getOverlay(): ViewGroupOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open override fun getTag(key: Int): Any?
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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When a ViewGroup gets a child with duplicateParentState=true added to it, it forever sets a flag (FLAG_NOTIFY_CHILDREN_ON_DRAWABLE_STATE_CHANGE) which makes the View crash if it ever has addStatesFromChildren set to true. We track this so we know not to recycle ComponentHosts that have had this flag set.

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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open override fun hasTransientState(): Boolean
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open fun indexOfChild(p0: View): Int
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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override fun invalidateChild(p0: View, p1: Rect)
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open override fun isIncrementalMountEnabled(): Boolean
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open fun isInEditMode(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open override fun jumpDrawablesToCurrentState()
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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Invalidates the accessibility tree of this host if an AccessibilityDelegate is set and any children implement virtual views.

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fun measure(p0: Int, p1: Int)
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open override fun mount(index: Int, mountItem: MountItem)

fun mount(index: Int, mountItem: MountItem, bounds: Rect)

Mounts the given MountItem with unique index.

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open override fun moveItem(item: MountItem?, oldIndex: Int, newIndex: Int)

Moves the MountItem associated to oldIndex in the newIndex position. This happens when a LithoView needs to re-arrange the internal order of its items. If an item is already present in newIndex the item is guaranteed to be either unmounted or moved to a different index by subsequent calls to either ComponentHost.unmount or ComponentHost.moveItem.

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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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open override fun notifyVisibleBoundsChanged()
open override fun notifyVisibleBoundsChanged(visibleRect: Rect, processVisibilityOutputs: Boolean)
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open override fun offsetLeftAndRight(offset: Int)
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open override fun offsetTopAndBottom(offset: Int)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open fun onDrawForeground(p0: Canvas)
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open override fun onFinishTemporaryDetach()
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open override fun onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect?)
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open fun onHoverChanged(p0: Boolean)
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open override fun onInterceptTouchEvent(ev: MotionEvent): Boolean
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
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open override fun onRegisterForPremount(@Nullable frameTimeMs: Long?)
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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open override fun onStartTemporaryDetach()
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open override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event)
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open override fun onStopNestedScroll(p0: View)
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open override fun onTouchEvent(event: MotionEvent): Boolean
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open override fun onUnregisterForPremount()
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open override fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun rebind()
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open override fun recomputeViewAttributes(p0: View)
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open fun removeAllViews()
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open override fun removeAllViewsInLayout()

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeView(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewAt(index: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewInLayout(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViews(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewsInLayout(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun requestChildFocus(p0: View, p1: View)
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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open override fun requestFocus(p0: Int, p1: Rect): Boolean
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open override fun requestLayout()
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open override fun requestTransparentRegion(p0: View)
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open override fun resetTransformPivot()

Resets the transform pivot of a View to its default state.

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open override fun restoreDefaultFocus(): Boolean
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open fun safelyUnmountAll()
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun setAccessibilityDelegate(accessibilityDelegate: View.AccessibilityDelegate?)
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open fun setActivated(p0: Boolean)
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open override fun setAlpha(alpha: Float)
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open override fun setAnimatedHeight(height: Int)

Sets the height that the BaseMountingView should take on the next measure pass and then requests a layout. This should be called from animation-driving code on each frame to animate the size of the BaseMountingView.

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open override fun setAnimatedWidth(width: Int)

Sets the width that the BaseMountingView should take on the next measure pass and then requests a layout. This should be called from animation-driving code on each frame to animate the size of the BaseMountingView.

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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setClipChildren(p0: Boolean)
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open fun setElevation(p0: Float)
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open override fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)