LithoRenderTreeView

An implementation of BaseMountingView that can mount a LayoutState without the need for a ComponentTree

Constructors

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constructor(context: Context, attrs: AttributeSet? = null)

Properties

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open override val mountItemCount: Int
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var onClean: () -> Unit?

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open override fun addTouchables(p0: ArrayList<View>)
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open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)

open override fun addView(child: View)
open override fun addView(child: View, index: Int)
open override fun addView(child: View, index: Int, params: ViewGroup.LayoutParams)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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Manually adds a View as a child of this ComponentHost for the purposes of testing. **This should only be used for tests as this is not safe and will likely cause weird crashes if used in a production environment**.

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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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fun clean()
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open override fun clearFocus()
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open fun computeScroll()
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDraw(canvas: Canvas)
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open override fun dispatchHoverEvent(event: MotionEvent): Boolean
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open override fun dispatchKeyEvent(event: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open fun dispatchVisibilityEvent(visibilityEventType: Class<*>)

Dispatch a visibility events to all the components hosted in this BaseMountingView.

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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open fun endViewTransition(p0: View)
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open override fun finaliseDisappearingItem(disappearingItem: MountItem): Boolean
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open override fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open override fun getCurrentLayoutState(): LayoutState?
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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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Returns the Drawables associated with this ComponentHost for animations, for example the background Drawable and/or the drawable that otherwise has a transitionKey on it that has caused it to be hosted in this ComponentHost.

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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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@VisibleForTesting(otherwise = 3)
open fun getMountDelegateTarget(): MountDelegateTarget
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open override fun getMountItemAt(index: Int): MountItem
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open fun getNextFocusUpId(): Int
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open override fun getOverlay(): ViewGroupOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open override fun getTag(key: Int): Any
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open fun getTextAlignment(): Int
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This is a helper method to get all the text (as CharSequence) that is contained inside this ComponentHost.

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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open override fun hasTransientState(): Boolean
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open fun indexOfChild(p0: View): Int
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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override fun invalidateChild(p0: View, p1: Rect)
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open override fun isIncrementalMountEnabled(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open override fun jumpDrawablesToCurrentState()
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open override fun mount(index: Int, mountItem: MountItem)

open fun mount(index: Int, mountItem: MountItem, bounds: Rect)

Mounts the given MountItem with unique index.

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open override fun moveItem(item: MountItem?, oldIndex: Int, newIndex: Int)

Moves the MountItem associated to oldIndex in the newIndex position. This happens when a LithoView needs to re-arrange the internal order of its items. If an item is already present in newIndex the item is guaranteed to be either unmounted or moved to a different index by subsequent calls to either unmount or moveItem.

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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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open override fun notifyVisibleBoundsChanged()
open override fun notifyVisibleBoundsChanged(visibleRect: Rect, processVisibilityOutputs: Boolean)
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open override fun offsetLeftAndRight(offset: Int)
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open override fun offsetTopAndBottom(offset: Int)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open fun onDrawForeground(p0: Canvas)
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open override fun onFinishTemporaryDetach()
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override fun onFocusChanged(gainFocus: Boolean, direction: Int, @Nullable previouslyFocusedRect: Rect?)
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open fun onHoverChanged(p0: Boolean)
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open override fun onInterceptTouchEvent(ev: MotionEvent): Boolean
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
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open override fun onRegisterForPremount(@Nullable frameTimeMs: Long?)
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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open override fun onStartTemporaryDetach()
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open override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event)
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open override fun onStopNestedScroll(p0: View)
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open override fun onTouchEvent(event: MotionEvent): Boolean
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open override fun onUnregisterForPremount()
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open override fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun rebind()
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open override fun recomputeViewAttributes(p0: View)
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open fun removeAllViews()
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open override fun removeAllViewsInLayout()

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeView(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewAt(index: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewInLayout(view: View)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViews(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun removeViewsInLayout(start: Int, count: Int)

Litho handles adding/removing views automatically using mount/unmount calls. Manually adding/ removing views will mess up Litho's bookkeeping of added views and cause weird crashes down the line.

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open override fun requestChildFocus(p0: View, p1: View)
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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open override fun requestFocus(p0: Int, p1: Rect): Boolean
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open override fun requestLayout()
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open override fun requestTransparentRegion(p0: View)
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open override fun resetTransformPivot()

Resets the transform pivot of a View to its default state.

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open override fun restoreDefaultFocus(): Boolean
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open fun safelyUnmountAll()
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun setAccessibilityDelegate(@Nullable accessibilityDelegate: View.AccessibilityDelegate?)
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open fun setActivated(p0: Boolean)
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open override fun setAlpha(alpha: Float)
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open override fun setAnimatedHeight(height: Int)
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open override fun setAnimatedWidth(width: Int)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setClipChildren(p0: Boolean)
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open override fun setContentDescription(@Nullable contentDescription: CharSequence?)

Host views implement their own content description handling instead of just delegating to the underlying view framework for performance reasons as the framework sets/resets content description very frequently on host views and the underlying accessibility notifications might cause performance issues. This is safe to do because the framework owns the accessibility state and knows how to update it efficiently.

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open fun setElevation(p0: Float)
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open override fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open override fun setHasTransientState(hasTransientState: Boolean)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open override fun setInLayout()
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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open fun setLayoutMode(p0: Int)
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fun setLayoutState(layoutState: LayoutState, treeState: TreeState)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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The usage of this method is not encouraged and it is only being used in the scope of a temporary experiment.

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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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open override fun setRenderTreeUpdateListener(@Nullable listener: RenderTreeUpdateListener?)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSelected(p0: Boolean)
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open fun setSkipMountingIfNotVisible(skipMountingIfNotVisible: Boolean)

If true, calling setVisibilityHint will delegate to setVisibilityHint and skip mounting if the visibility hint was set to false. You should not need this unless you don't have control over calling setVisibilityHint on the BaseMountingView you own.

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open override fun setTag(tag: Any)
open override fun setTag(key: Int, @Nullable tag: Any?)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open override fun setTransformPivot(@FloatRange(from = 0.0, to = 100.0) pivotXPercent: Float, @FloatRange(from = 0.0, to = 100.0) pivotYPercent: Float)

Sets the transform pivot of a View - used for scale and rotation transforms - to be centered at the given point, expressed as a percentage of the View's width and height. The default pivot point is (50f, 50f).

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open override fun setTranslationX(translationX: Float)
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open override fun setTranslationY(translationY: Float)
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open fun setTranslationZ(p0: Float)
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open fun setViewTags(@Nullable viewTags: SparseArray<Any>?)

Sets view tags on this host.

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open override fun setVisibility(visibility: Int)
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open fun setVisibilityHint(isVisible: Boolean)

Deprecated: Consider subscribing the LithoView to a LithoLifecycleOwner instead.

open fun setVisibilityHint(isVisible: Boolean, skipMountingIfNotVisible: Boolean)

Marked as @Deprecated. setVisibilityHint should be used instead, which by default does not process new mount events while the visibility hint is set to false (skipMountingIfNotVisible should be set to true). This method should only be used to maintain the contract with the usages of setVisibilityHint before `skipMountingIfNotVisible` was made to default to true. All usages should be audited and migrated to setVisibilityHint.

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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
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open override fun startDisappearingMountItem(mountItem: MountItem)
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open fun stopNestedScroll()
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open fun suppressLayout(p0: Boolean)
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open override fun toString(): String
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open fun unbind()

To be called this when the LithoView is about to become inactive. This means that either the view is about to be recycled or moved off-screen.

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open override fun unmount(mountItem: MountItem)

open override fun unmount(index: Int, mountItem: MountItem)

Unmounts the given MountItem with unique index.

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open fun unmountAllItems()

Deprecated: Consider subscribing the BaseMountingView to a LithoLifecycleOwner instead.

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open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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open override fun unsetInLayout()
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open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
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open fun willNotDraw(): Boolean