Builder

Functions

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open fun accessibilityHeading(isHeading: Boolean): T
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open fun accessibilityRole(role: String): T
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open fun accessibilityRoleDescription(roleDescription: CharSequence): T
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open fun addSystemGestureExclusionZone(exclusion: (Rect) -> Rect): T
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open fun alignSelf(alignSelf: YogaAlign): T
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open fun alpha(alpha: Float): T
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open fun aspectRatio(aspectRatio: Float): T
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open fun background(background: Drawable): T
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open fun backgroundAttr(resId: Int, defaultResId: Int): T
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open fun backgroundColor(backgroundColor: Int): T
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open fun backgroundRes(resId: Int): T
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open fun border(border: Border): T
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open fun clickable(isClickable: Boolean): T
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open fun clickHandler(clickHandler: EventHandler<ClickEvent>): T
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open fun clipChildren(clipChildren: Boolean): T
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open fun clipToOutline(clipToOutline: Boolean): T
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open fun componentTag(componentTag: Any): T
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open fun contentDescription(contentDescription: CharSequence): T
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open fun duplicateChildrenStates(duplicateChildrenStates: Boolean): T
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open fun duplicateParentState(duplicateParentState: Boolean): T
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open fun enabled(isEnabled: Boolean): T
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open fun flex(flex: Float): T
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open fun flexBasisDip(flexBasis: Float): T
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open fun flexBasisPercent(percent: Float): T
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open fun flexBasisPx(flexBasis: Int): T
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open fun flexGrow(flexGrow: Float): T
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open fun flexShrink(flexShrink: Float): T
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open fun focusable(isFocusable: Boolean): T
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open fun focusChangeHandler(focusChangeHandler: EventHandler<FocusChangedEvent>): T
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open fun focusedHandler(focusedHandler: EventHandler<FocusedVisibleEvent>): T
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open fun foreground(foreground: Drawable): T
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open fun foregroundAttr(resId: Int, defaultResId: Int): T
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open fun foregroundColor(foregroundColor: Int): T
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open fun foregroundRes(resId: Int): T
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open fun fullImpressionHandler(fullImpressionHandler: EventHandler<FullImpressionVisibleEvent>): T
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open fun handle(handle: Handle): T
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open fun heightAttr(resId: Int, defaultResId: Int): T
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open fun heightDip(height: Float): T
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open fun heightPercent(percent: Float): T
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open fun heightPx(height: Int): T
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open fun heightRes(resId: Int): T
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open fun importantForAccessibility(importantForAccessibility: Int): T
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open fun interceptTouchHandler(interceptTouchHandler: EventHandler<InterceptTouchEvent>): T
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open fun invisibleHandler(invisibleHandler: EventHandler<InvisibleEvent>): T
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open fun isReferenceBaseline(isReferenceBaseline: Boolean): T
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open fun key(key: String): T
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open fun keyboardNavigationCluster(isKeyboardNavigationCluster: Boolean): T
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open fun layerType(type: Int, paint: Paint): T
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open fun layoutDirection(direction: YogaDirection): T
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open fun longClickHandler(longClickHandler: EventHandler<LongClickEvent>): T
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open fun marginAttr(edge: YogaEdge, resId: Int, defaultResId: Int): T
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open fun marginAuto(edge: YogaEdge): T
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open fun marginDip(edge: YogaEdge, margin: Float): T
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open fun marginPercent(edge: YogaEdge, percent: Float): T
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open fun marginPx(edge: YogaEdge, margin: Int): T
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open fun marginRes(edge: YogaEdge, resId: Int): T
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open fun maxHeightAttr(resId: Int, defaultResId: Int): T
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open fun maxHeightDip(maxHeight: Float): T
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open fun maxHeightPercent(percent: Float): T
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open fun maxHeightPx(maxHeight: Int): T
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open fun maxHeightRes(resId: Int): T
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open fun maxWidthAttr(resId: Int, defaultResId: Int): T
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open fun maxWidthDip(maxWidth: Float): T
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open fun maxWidthPercent(percent: Float): T
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open fun maxWidthPx(maxWidth: Int): T
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open fun maxWidthRes(resId: Int): T
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open fun minHeightAttr(resId: Int, defaultResId: Int): T
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open fun minHeightDip(minHeight: Float): T
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open fun minHeightPercent(percent: Float): T
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open fun minHeightPx(minHeight: Int): T
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open fun minHeightRes(resId: Int): T
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open fun minWidthAttr(resId: Int, defaultResId: Int): T
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open fun minWidthDip(minWidth: Float): T
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open fun minWidthPercent(percent: Float): T
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open fun minWidthPx(minWidth: Int): T
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open fun minWidthRes(resId: Int): T
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open fun outlineProvider(outlineProvider: ViewOutlineProvider): T
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open fun paddingAttr(edge: YogaEdge, resId: Int, defaultResId: Int): T
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open fun paddingDip(edge: YogaEdge, padding: Float): T
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open fun paddingPercent(edge: YogaEdge, percent: Float): T
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open fun paddingPx(edge: YogaEdge, padding: Int): T
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open fun paddingRes(edge: YogaEdge, resId: Int): T
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open fun positionAttr(edge: YogaEdge, resId: Int, defaultResId: Int): T
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open fun positionDip(edge: YogaEdge, position: Float): T
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open fun positionPercent(edge: YogaEdge, percent: Float): T
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open fun positionPx(edge: YogaEdge, position: Int): T
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open fun positionRes(edge: YogaEdge, resId: Int): T
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open fun positionType(positionType: YogaPositionType): T
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open fun rotation(rotation: Float): T
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open fun rotationX(rotationX: Float): T
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open fun rotationY(rotationY: Float): T
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open fun scale(scale: Float): T
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open fun scaleX(value: DynamicValue<Float>): T
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open fun scaleY(value: DynamicValue<Float>): T
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open fun screenReaderFocusable(isFocusable: Boolean): T
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open fun selected(isSelected: Boolean): T
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open fun sendAccessibilityEventHandler(sendAccessibilityEventHandler: EventHandler<SendAccessibilityEventEvent>): T
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open fun shadowElevation(value: DynamicValue<Float>): T
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open fun shadowElevationAttr(resId: Int, defaultResId: Int): T
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open fun shadowElevationDip(shadowElevation: Float): T
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open fun shadowElevationPx(shadowElevation: Float): T
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open fun shadowElevationRes(resId: Int): T
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open fun stateListAnimator(stateListAnimator: StateListAnimator): T
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open fun stateListAnimatorRes(resId: Int): T
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open fun testKey(testKey: String): T
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open fun tooltipText(tooltipText: String): T
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open fun touchExpansionAttr(edge: YogaEdge, resId: Int, defaultResId: Int): T
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open fun touchExpansionDip(edge: YogaEdge, touchExpansion: Float): T
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open fun touchExpansionPx(edge: YogaEdge, touchExpansion: Int): T
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open fun touchExpansionRes(edge: YogaEdge, resId: Int): T
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open fun touchHandler(touchHandler: EventHandler<TouchEvent>): T
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open fun transitionKey(key: String): T
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open fun transitionKeyType(type: Transition.TransitionKeyType): T
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open fun transitionName(transitionName: String): T
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open fun translationX(value: DynamicValue<Float>): T
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open fun translationY(value: DynamicValue<Float>): T
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open fun translationZ(value: DynamicValue<Float>): T
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open fun unfocusedHandler(unfocusedHandler: EventHandler<UnfocusedVisibleEvent>): T
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open fun useHeightAsBaseline(useHeightAsBaseline: Boolean): T
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open fun viewId(id: Int): T
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open fun viewTag(viewTag: Any): T
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open fun viewTags(viewTags: SparseArray<Any>): T
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open fun visibilityChangedHandler(visibilityChangedHandler: EventHandler<VisibilityChangedEvent>): T
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open fun visibilityOutputTag(visibilityOutputTag: String): T
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open fun visibleHandler(visibleHandler: EventHandler<VisibleEvent>): T
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open fun visibleHeightRatio(visibleHeightRatio: Float): T
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open fun visibleWidthRatio(visibleWidthRatio: Float): T
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open fun widthAttr(resId: Int, defaultResId: Int): T
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open fun widthDip(width: Float): T
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open fun widthPercent(percent: Float): T
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open fun widthPx(width: Int): T
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open fun widthRes(resId: Int): T
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open fun wrapInView(): T