Builder

class Builder

A builder class that can be used to create a ComponentTree.

Functions

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open fun build(): ComponentTree
Builds a ComponentTree using the parameters specified in this builder.
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Configures the tree with the specified configuration.
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open fun layoutThreadHandler(handler: RunnableHandler): ComponentTree.Builder
Specify the looper to use for running layouts on.
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Specify the looper to use for running layouts on.
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open fun overrideComponentTreeId(overrideComponentTreeId: Int): ComponentTree.Builder
Gives the ability to override the auto-generated ComponentTree id: this is generally not useful in the majority of circumstances, so don't use it unless you really know what you're doing.
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open fun overrideRenderUnitIdMap(renderUnitIdGenerator: RenderUnitIdGenerator, overrideComponentTreeId: Int): ComponentTree.Builder
This should not be used in majority of cases.
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open fun poolScope(poolScope: PoolScope): ComponentTree.Builder
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Specify an initial tree state object that the ComponentTree can use to set the current values for states.
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Specify root for the component tree IMPORTANT: If you do not set this, a default root will be set and you can reset root after build and attach of the component tree