CrossFade

class CrossFade(showComponentB: Boolean, componentA: Component, componentB: Component, transitionType: TransitionType = TransitionType.FADE_IN_FADE_OUT) : KComponent

Constructors

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constructor(showComponentB: Boolean, componentA: Component, componentB: Component, transitionType: TransitionType = TransitionType.FADE_IN_FADE_OUT)

Functions

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operator override fun equals(@Nullable other: Any?): Boolean
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open fun <T : Any> getDebugAttribute(attributeKey: AttributeKey<T>): T & Any
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This indicates the type of the Object that will be returned by mount.

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override fun getSimpleName(): String
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fun getTypeId(): Int
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override fun hashCode(): Int
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override fun isEquivalentTo(other: Component?): Boolean

Compares this component to a different one to check if they are the same

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override fun makeShallowCopy(): Component
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fun measure(c: ComponentContext, widthSpec: Int, heightSpec: Int, outputSize: Size)

Measure a component with the given SizeSpec constrain.

fun measure(c: ComponentContext, widthSpec: Int, heightSpec: Int, outputSize: Size, shouldCacheResult: Boolean)
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fun measureMightNotCacheInternalNode(c: ComponentContext, widthSpec: Int, heightSpec: Int, outputSize: Size)

Should not be used! Components should be manually measured only as part of a LayoutState calculation. This will measure a component and set the size in the outputSize object but the measurement result will not be cached and reused for future measurements of this component.

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open override fun ComponentScope.render(): Component?
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open override fun <T : Any> setDebugAttributeKey(attributeKey: AttributeKey<T>, value: T & Any)
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override fun toString(): String