CardShadowDrawable

Constructors

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constructor()

Properties

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val UNDEFINED: Float = -1.0f

Functions

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open fun clearColorFilter()
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fun copyBounds(bounds: Rect)
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open fun createFromPath(pathName: String): Drawable
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open fun createFromStream(is: InputStream, srcName: String): Drawable
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open fun draw(canvas: Canvas)
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open fun getAlpha(): Int
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open fun getCurrent(): Drawable
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open fun getDirtyBounds(): Rect
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open fun getHotspotBounds(outRect: Rect)
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fun getLevel(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getOpacity(): Int
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open fun getOutline(outline: Outline)
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open fun getPadding(padding: Rect): Boolean
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open fun getShadowBottom(shadowSize: Float): Int
open fun getShadowBottom(shadowSize: Float, shadowDy: Float): Int
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open fun getShadowLeft(shadowSize: Float): Int
open fun getShadowLeft(shadowSize: Float, shadowDx: Float): Int
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open fun getShadowRight(shadowSize: Float): Int
open fun getShadowRight(shadowSize: Float, shadowDx: Float): Int
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open fun getShadowTop(shadowSize: Float): Int
open fun getShadowTop(shadowSize: Float, shadowDy: Float): Int
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open fun getState(): Array<Int>
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open fun inflate(r: Resources, parser: XmlPullParser, attrs: AttributeSet)
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open fun invalidateSelf()
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open fun isProjected(): Boolean
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open fun isStateful(): Boolean
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open fun mutate(): Drawable
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open fun onLayoutDirectionChanged(layoutDirection: Int): Boolean
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open fun resolveOpacity(op1: Int, op2: Int): Int
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open fun scheduleSelf(what: Runnable, when: Long)
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open fun setAlpha(alpha: Int)
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open fun setAutoMirrored(mirrored: Boolean)
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open fun setBounds(left: Int, top: Int, right: Int, bottom: Int)
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open fun setChangingConfigurations(configs: Int)
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open fun setCornerRadius(radius: Float)
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open fun setDither(dither: Boolean)
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open fun setFilterBitmap(filter: Boolean)
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open fun setHideBottomShadow(hideBottomShadow: Boolean)
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open fun setHideTopShadow(hideTopShadow: Boolean)
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open fun setHotspot(x: Float, y: Float)
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open fun setHotspotBounds(left: Int, top: Int, right: Int, bottom: Int)
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fun setLayoutDirection(layoutDirection: Int): Boolean
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fun setLevel(level: Int): Boolean
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open fun setShadowDx(shadowDx: Float)
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open fun setShadowDy(shadowDy: Float)
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open fun setShadowEndColor(shadowEndColor: Int)
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open fun setShadowLeftSizeOverride(shadowLeftSize: Float)
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open fun setShadowRightSizeOverride(shadowRightSizeOverride: Float)
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open fun setShadowSize(shadowSize: Float)
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open fun setShadowStartColor(shadowStartColor: Int)
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open fun setState(stateSet: Array<Int>): Boolean
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open fun setTint(tintColor: Int)
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open fun setTintBlendMode(blendMode: BlendMode)
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open fun setTintList(tint: ColorStateList)
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open fun setTintMode(tintMode: PorterDuff.Mode)
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open fun setVisible(visible: Boolean, restart: Boolean): Boolean
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open fun unscheduleSelf(what: Runnable)