CommonProps

class CommonProps : LayoutProps, Equivalence<CommonProps?>

Internal class that holds props that are common to all Components.

Constructors

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constructor()

Types

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object Companion
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Properties

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val alpha: Float?
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val mountBinders: Map<Class<*>, RenderUnit.DelegateBinder<Any, Any, Any>>?
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val viewBinders: Map<Class<*>, RenderUnit.DelegateBinder<Any, Any, Any>>?
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Functions

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open override fun alignSelf(alignSelf: YogaAlign)
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fun alpha(alpha: Float)
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fun ambientShadowColor(@ColorInt ambientShadowColor: Int)
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open override fun aspectRatio(aspectRatio: Float)
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fun background(background: Drawable?)
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fun border(border: Border?)
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fun clickable(isClickable: Boolean)
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fun clickHandler(clickHandler: EventHandler<ClickEvent>?)
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fun clipChildren(clipChildren: Boolean)
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fun clipToOutline(clipToOutline: Boolean)
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fun componentTag(componentTag: Any?)
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fun containerTitle(containerTitle: CharSequence?)
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fun contentDescription(contentDescription: CharSequence?)
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fun copyLayoutProps(layoutProps: LayoutProps)
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fun delegateMountViewBinder(binder: RenderUnit.DelegateBinder<Any, Any, Any>)
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fun duplicateChildrenStates(duplicateChildrenStates: Boolean)
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fun duplicateParentState(duplicateParentState: Boolean)
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fun enabled(isEnabled: Boolean)
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open override fun flex(flex: Float)
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open override fun flexBasisPercent(percent: Float)
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open override fun flexBasisPx(@Px flexBasis: Int)
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open override fun flexGrow(flexGrow: Float)
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open override fun flexShrink(flexShrink: Float)
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fun focusable(isFocusable: Boolean)
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fun focusedHandler(focusedHandler: EventHandler<FocusedVisibleEvent>?)
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fun focusOrder(focusOrder: FocusOrderModel)
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fun foreground(foreground: Drawable?)
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fun fullImpressionHandler(fullImpressionHandler: EventHandler<FullImpressionVisibleEvent>?)
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open override fun gap(gutter: YogaGutter, length: Int)
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fun getTransitionKeyType(): Transition.TransitionKeyType?
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open override fun heightPercent(percent: Float)
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open override fun heightPx(@Px height: Int)
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fun importantForAccessibility(importantForAccessibility: Int)
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fun invisibleHandler(invisibleHandler: EventHandler<InvisibleEvent>?)
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open override fun isEquivalentTo(other: CommonProps?): Boolean
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open override fun isReferenceBaseline(isReferenceBaseline: Boolean)
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fun keyboardNavigationCluster(isKeyboardNavigationCluster: Boolean)
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fun layerType(type: Int, paint: Paint?)
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open override fun layoutDirection(direction: LayoutDirection)
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open override fun marginAuto(edge: YogaEdge)
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open override fun marginPercent(edge: YogaEdge, percent: Float)
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open override fun marginPx(edge: YogaEdge, @Px margin: Int)
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open override fun maxHeightPercent(percent: Float)
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open override fun maxHeightPx(@Px maxHeight: Int)
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open override fun maxWidthPercent(percent: Float)
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open override fun maxWidthPx(@Px maxWidth: Int)
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open override fun minHeightPercent(percent: Float)
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open override fun minHeightPx(@Px minHeight: Int)
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open override fun minWidthPercent(percent: Float)
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open override fun minWidthPx(@Px minWidth: Int)
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fun mountBinder(binder: RenderUnit.DelegateBinder<Any, Any, Any>)
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fun outlineProvider(outlineProvider: ViewOutlineProvider?)
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open override fun paddingPercent(edge: YogaEdge, percent: Float)
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open override fun paddingPx(edge: YogaEdge, @Px padding: Int)
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open override fun positionPercent(edge: YogaEdge, percent: Float)
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open override fun positionPx(edge: YogaEdge, @Px position: Int)
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open override fun positionType(positionType: YogaPositionType)
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fun requestInitialAccessibilityFocus(requestInitialAccessibilityFocus: Boolean)
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fun rotation(rotation: Float)
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fun rotationX(rotationX: Float)
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fun rotationY(rotationY: Float)
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fun scale(scale: Float)
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fun screenReaderFocusable(isFocusable: Boolean)
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fun selected(isSelected: Boolean)
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fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence?)
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open override fun setBorderWidth(edge: YogaEdge, borderWidth: Float)
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fun setLabeledBy(viewTag: Any?)
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fun setLiveRegion(mode: Int)
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fun setStyle(@AttrRes defStyleAttr: Int, @StyleRes defStyleRes: Int)
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fun setVisibility(visibility: Visibility)
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fun shadowElevationPx(shadowElevation: Float)
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fun spotShadowColor(@ColorInt spotShadowColor: Int)
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fun stateDescription(stateDescription: CharSequence?)
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fun stateListAnimator(stateListAnimator: StateListAnimator?)
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fun testKey(testKey: String?)
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fun tooltipText(tooltipText: String?)
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fun touchExpansionPx(edge: YogaEdge, @Px touchExpansion: Int)
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fun touchHandler(touchHandler: EventHandler<TouchEvent>?)
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fun transitionKey(key: String?, ownerKey: String?)
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fun transitionKeyType(type: Transition.TransitionKeyType?)
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fun transitionName(transitionName: String?)
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fun unfocusedHandler(unfocusedHandler: EventHandler<UnfocusedVisibleEvent>?)
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open override fun useHeightAsBaseline(useHeightAsBaseline: Boolean)
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fun viewId(@IdRes id: Int)
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fun viewTag(viewTag: Any?)
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fun viewTags(viewTags: SparseArray<Any>?)
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fun visibilityChangedHandler(visibilityChangedHandler: EventHandler<VisibilityChangedEvent>?)
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fun visibilityOutputTag(visibilityOutputTag: String?)
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fun visibleHandler(visibleHandler: EventHandler<VisibleEvent>?)
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fun visibleHeightRatio(visibleHeightRatio: Float)
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fun visibleWidthRatio(visibleWidthRatio: Float)
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open override fun widthPercent(percent: Float)
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open override fun widthPx(@Px width: Int)
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