LayoutThreadPoolExecutor

class LayoutThreadPoolExecutor @JvmOverloads constructor(corePoolSize: Int, maxPoolSize: Int, priority: Int, layoutThreadInitializer: Runnable? = null) : ThreadPoolExecutor

Thread pool executor implementation used to calculate layout on multiple background threads.

Constructors

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constructor(corePoolSize: Int, maxPoolSize: Int, priority: Int, layoutThreadInitializer: Runnable? = null)

Functions

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open override fun awaitTermination(p0: Long, p1: TimeUnit): Boolean
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open override fun execute(p0: Runnable)
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open fun getActiveCount(): Int
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open fun getCorePoolSize(): Int
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open fun getPoolSize(): Int
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open fun getTaskCount(): Long
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open override fun <T : Any> invokeAll(p0: MutableCollection<out Callable<T>>): MutableList<Future<T>>
open override fun <T : Any> invokeAll(p0: MutableCollection<out Callable<T>>, p1: Long, p2: TimeUnit): MutableList<Future<T>>
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open override fun <T : Any> invokeAny(p0: MutableCollection<out Callable<T>>): T
open override fun <T : Any> invokeAny(p0: MutableCollection<out Callable<T>>, p1: Long, p2: TimeUnit): T
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open override fun isShutdown(): Boolean
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open override fun isTerminated(): Boolean
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open fun purge()
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open fun remove(p0: Runnable): Boolean
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open fun setCorePoolSize(p0: Int)
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open fun setKeepAliveTime(p0: Long, p1: TimeUnit)
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open fun setMaximumPoolSize(p0: Int)
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open override fun shutdown()
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open override fun shutdownNow(): MutableList<Runnable>
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open override fun submit(p0: Runnable): Future<*>
open override fun <T : Any> submit(p0: Callable<T>): Future<T>
open override fun <T : Any> submit(p0: Runnable, p1: T): Future<T>
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open override fun toString(): String