timing

fun timing(    target: DynamicValue<Float>,     to: Float,     duration: Long = 300,     easing: Interpolator = Easing.accelerateDecelerate(),     animationFinishListener: AnimationFinishListener? = null,     onUpdate: (Float) -> Unit? = null): AnimatedAnimation

Returns an AnimatedAnimation ready for running timing animation that calculate animated values and set them on target param.

By default it uses AccelerateDecelerateInterpolator and duration of 300 milliseconds.