Blur

constructor(radiusX: Float, radiusY: Float, edgeTreatment: Shader.TileMode, inputEffect: LithoRenderEffect? = null)

Parameters

radiusX

Radius of blur along the X axis

radiusY

Radius of blur along the Y axis

edgeTreatment

Policy for how to blur content near edges of the blur kernel

inputEffect

Input LithoRenderEffect that provides the content to be blurred, can be null to indicate that the drawing commands on the RenderNode are to be blurred instead of the input LithoRenderEffect

See RenderEffect.createBlurEffect