spring
fun <T> spring(stiffness: Stiffness = Stiffness.Medium, dampingRatio: DampingRatio = DampingRatio.NoBouncy): FiniteAnimationSpec<T>
Creates a SpringSpec for physics-based spring animations.
// Default spring (medium stiffness, no bounce)
spring<Float>()
// Bouncy spring
spring<Float>(stiffness = Stiffness.Low, dampingRatio = DampingRatio.HighBouncy)Content copied to clipboard
Parameters
stiffness
Controls spring responsiveness. Higher = faster, snappier.
dampingRatio
Controls bounce. Lower = more overshoot. 1.0 = no overshoot.