InfiniteAnimationSpec
An AnimationSpec that never settles — it loops for the lifetime of its owner. Produced by infiniteRepeatable and consumed by useInfiniteAnimation. Deliberately NOT a FiniteAnimationSpec, so the type system keeps it out of target-settling APIs that depend on completion.
Functions
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abstract fun createAnimator(initialValue: T, targetValue: T, typeConverter: TypeConverter<T>, initialVelocity: AnimationVector? = null): Animator<T>
Creates an Animator configured with the given initial conditions.